Also-and maybe this is just me-I never really have inspiration for designing a yard, so mine always look particularly lackluster. I wasn't a huge fan of this pack, as the lawn design seems overwhelming and a bit tedious having to cut lawns with the bush trimmer (you do unlock a lawn mower, which was added post-release, a bit later on) and design gigantic areas of lawn click-by-click by adding in grass, bushes and plants isn't really as fun as I'd imagined it would be. The "Garden Flipper” DLC gives players the ability to cut grass, design lawns, add outdoor furniture and more. DLCĮmperyan has focused lately on releasing some DLC (downloadable content) for the game, which has added a lot more options and substance. The design options are plentiful, but there's simply not enough options to make each home feel completely unique after you've played for a while.
It'd be nice if your agency could have a reputation, or if you really could design a house specifically for a particular client and then “fail” if you don't design to their needs. There's no other incentive to buy or flip, other than that's what the game tells you to do. Flipping the homes for profit only means you can buy more expensive homes in the game, but eventually, you'll end up with more money than you could possibly need. There's never been a time I finished a house and no one would buy it one of the buyers always does, and it means nothing if the other buyers reject it. The whole idea of flipping the houses isn't that much of a motivator, really. For the most part, I ignore the buyers and just design the homes I want to make.
For example, the single bachelor “nerd”, Chang Choi, asks for a study space near his bed, which is fine, but the game doesn't trigger for him to buy the house until you delete the bathroom (what?!) and put in some children's toys. It's tricky to design to their specifications, and some of the things they ask for make literally no sense. The buyers are my least favourite part of the game.